Project Overview
Modular character modeling and fabrication-aware workflow inspired by stop-motion production pipelines.
This project explores the process of translating a digital character into a fabrication-ready asset. The model was designed with modular components, peg and socket systems, and mold structures to simulate a stop-motion puppet fabrication workflow. The goal was to understand how digital sculpts can be adapted for physical production.
Tools Used
Maya
Zbrush
Blender
Exploded view of Mold and Keys
Proof of Concept for Silicon Mold
The character was divided into separate components to support fabrication and assembly. Key parts such as the head, hands, and body were split from the body using booleans.
To attached the different parts I made a peg and socket system. The design includes tapered insertion, a defined stop for consistent placement, and tolerance for physical fit.
Along with that I also created a mold structure with integrated registration keys, inspired by stop-motion fabrication techniques. The design reflects fabrication considerations such as part separation, repeatability, and structural clarity.